The Biggest Additions to the D&D Player’s Handbook 2024
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@zero11010
July 8, 2024 at 3:24 pm
I hoped they would fix the core problem with 5E balance and they don’t seem to have touched it. No one plays the way the DMG suggests with 6-8 fights and two short rests per long rest (roughly page 75). That’s what everything that recharges on a short or long rest is balanced for (every racial, class, feat and magic item that recharges). That’s also what enemy CR is balanced for.
Almost every table plays 1-3 fights per long rest with 0-1 short rests. Every table I’ve seen for 10 years. Every stream I’ve seen (critical role, dimension20, and a handful of others). The modules you buy FROM wizards also don’t seem to be set up for 6-8 encounters per long rest.
Mechanically, that basically breaks things:
like warlock (at level 5 instead of 6 max level spells per long rest and also the best cantrip to last you 6-8 fights … you get 2 spells for a one fight day, and 2-4 spells for a day with 2 or 3 fights. And that is supposed to compare to the 9 spells the other classes have.
like barbarian who was supposed to have 3 rages (for example at level 5) per 6-8 fights and now has 3 rages per 1-3 fights. So, they now have a rage for every single fight instead of the intention of 1 rage for every other fight.
Would have been nice to at least see “optional” rules to account for the way that virtually every table plays.
1-3 encounters with 0-1 short rests is the norm. That’s what everything should be based on.